Well...
Ok, so you have a solid platformer engine. Check. A cheesey story line. Check. Good soundtrack. Check. Efficent beta testing? No go! NO GO! You have everything except for the biggest component: A debugged version of the game. It was incredibly hard to get past the first hole, and you die almost instantly if you touch an enemy. I like the original artwork (were you trying to do the neversoft eye?) for the enemies and I liked the robot you play as. But, the death animation sets; for both you and enemies; played a little fast. But it has a solid engine, just needs debugging. Thanks for reading, DBH out.